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Xcom 2 mod tools
Xcom 2 mod tools




xcom 2 mod tools xcom 2 mod tools xcom 2 mod tools

Solomon also talks up the XCOM mod Long War, which Alec has taken a crack at, saying "We're basically a 20-hour tutorial for The Long War, and that's okay." Roll on, Long War 2! Obviously, games like Civ and XCOM are rooted in systems," creative director Jake Solomon said in an interview with IGN.Īsked about what kind of mods he expects to see, Solomon predicts free-aiming will be one "one of the first mods", and speculates that someone will bring back time units from dear old X-COM to expand options in turns. And that's why mods are huge on all of those. And when people can replay a game again and again, then they want the ability to change the way it plays. "Games that are systems-based, games that people can replay again and again – like Skyrim and GTA – they're rooted in systems. The announcement of XCOM 2 talked about "a much deeper level of modding support", which sounds grand but what does it mean? A lot more than I'd expected, really.Įither alongside or shortly after the turn-based strategy sequel's launch in November, Firaxis plan to release tools they used to make the game, sharing the gameplay source, the editor, and the assets.






Xcom 2 mod tools